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1 BYOS 2 Personal Tricorder BYOS Quests 2.1 Ship Component Assembly 2.2 Space Travel 2.3 Crew Beds 2.4 Crew Quarters Frackin' Universe allows a default ship or vice versa without starting a new character. Once you've selected the Build your ship option, all ship tiles are now unprotected and can be edited with your matter manipulator at will, included hull blocks. Be careful, however: if there.
- Starbound Fracking Universe Crew Names
- Starbound Frackin Universe Max Crew
- Starbound Frackin Universe Crew - Image Results
- Starbound Frackin Universe Crew Deed
- Steam Workshop::Frackin' Universe
- Job Offers: Hire Anyone | Chucklefish Forums
- Crew - Starbounder - Starbound Wiki
- I have been playing starbound for a while and only recently discovered the awesome mod that is Frackin universe! I completed a couple missions and have finished the moon mining facility mission for penguin Pete! I know I need to get the FTL drive repaired to keep going but I have no more missions to help me do so.
- A crew member is someone who supports you in which ever their role is, for example a tailor will copy your current Outfit and set it as crew uniform, or set it to the default protectorate clothing, an engineer will gain you 10% fuel overtime. Crew members will act the same way as normal npcs, walk around your ship and interact with your furniture.
GOT A BUG REPORT?
Please attach your starbound.log file, without it I cannot diagnose the problem.
It can be found in starbound/storage/starbound.log. Open it, copy the contents to pastebin.com and attach that link to me in the forums or a PM.
Note: If you do not have 1.4 of starbound installed, you cannot use FU. It will not work. Buy the game.
Other Note: You no longer need FrackinRaces if you use FrackinUniverse. Having both installed will crash you.
companion add-on:
want to help but can't code? Try adding to the
Want to support the project with donations? Click here: https://www.patreon.com/sayter
Discord Server:https://discord.gg/eV9dP4w
----------------------------------------------------------------------------------------------------
The absolutely most recent build here:
https://github.com/sayterdarkwynd/FrackinUniverse
for detailed instructions on using and keeping up to date with the GitHub version read Xylia's guide here: http://community.playstarbound.com/threads/how-to-update-with-github.123937/
-----------------------------------------------------------------------------------------------------------
SAIL changes for modded races/ships : https://github.com/xn-5o8h/FUSAILModdedRaceSupport
If using *modded* races, you will want the FU BYOS addon herehttps://community.playstarbound.com/resources/official-fu-byos-modded-race-patch.5094/
For install/uninstall and game version information click the spoiler. Note that this mod may impact existing characters. Start a NEW character for it so you don't ruin your favorite avatar. You've been warned.
Below in the spoiler are some important notes on installation, compatibility , etc. Ignore them at your peril.
Included Mods you don't need from elsewhere:
Bees!
Augment Extractor
Harvester Beamgun
Quarterstaves
Dungeoneer Dungeons
Patchwork Hair
Starbooze
Enhanced Weapon Generation
Legacy Dungeons
Extra Dungeons
Memento Mori
Nightar
Slime Race
Kirhos Race
Mantizi Race
Mods that go great with FU:
Elithian Races
Avali Triage
Attribution: see included credits file
The largest mod for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 5 years in the making now, and quite huge. A few things to expect:
Please attach your starbound.log file, without it I cannot diagnose the problem.
It can be found in starbound/storage/starbound.log. Open it, copy the contents to pastebin.com and attach that link to me in the forums or a PM.
Note: If you do not have 1.4 of starbound installed, you cannot use FU. It will not work. Buy the game.
Other Note: You no longer need FrackinRaces if you use FrackinUniverse. Having both installed will crash you.
companion add-on:
want to help but can't code? Try adding to the
Want to support the project with donations? Click here: https://www.patreon.com/sayter
Discord Server:https://discord.gg/eV9dP4w
----------------------------------------------------------------------------------------------------
The absolutely most recent build here:
https://github.com/sayterdarkwynd/FrackinUniverse
for detailed instructions on using and keeping up to date with the GitHub version read Xylia's guide here: http://community.playstarbound.com/threads/how-to-update-with-github.123937/
-----------------------------------------------------------------------------------------------------------
SAIL changes for modded races/ships : https://github.com/xn-5o8h/FUSAILModdedRaceSupport
If using *modded* races, you will want the FU BYOS addon herehttps://community.playstarbound.com/resources/official-fu-byos-modded-race-patch.5094/
For install/uninstall and game version information click the spoiler. Note that this mod may impact existing characters. Start a NEW character for it so you don't ruin your favorite avatar. You've been warned.
Below in the spoiler are some important notes on installation, compatibility , etc. Ignore them at your peril.
Included Mods you don't need from elsewhere:
Bees!
Augment Extractor
Harvester Beamgun
Quarterstaves
Dungeoneer Dungeons
Patchwork Hair
Starbooze
Enhanced Weapon Generation
Legacy Dungeons
Extra Dungeons
Memento Mori
Nightar
Slime Race
Kirhos Race
Mantizi Race
Mods that go great with FU:
Elithian Races
Avali Triage
Attribution: see included credits file
The largest mod for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 5 years in the making now, and quite huge. A few things to expect:
- Create hundreds of new armors, weapons and tools that round out the vanilla tiers, or add 'side-grades' with varied stats but unique stat bonuses, effects and abilities
- Thousands of new tiles, decorations, craftables and more
- Hundreds of microdungeons, quests, and a new quest hub
- Unique techs and augments
- Custom crew members with FU specific buffs to make your adventuring life much easier
- Vast array of new effects, both helpful and hazardous
- Rebalanced defense, attack and combat stats
- Brand new weapon types
FU will change several aspects of vanilla play, in terms of survival (see EPP notes below for a specific example) and has a learning curve. Some find the learning curve rather steep. Others do not. So bear this in mind.
- Starting missions after Graduation Day are different. You will *require* a fresh universe and character for best results. You will not recieve all content otherwise.
- Your character will no longer possess a light aura in darkness, as darkness is an important part of many parts of FU.
- Walking on certain tile types will produce various effects. Slowed walking in mud, slipping on ice..burning on hot rocks, etc. Be prepared.
- If you can't figure out a recipe..build all the basic materials you can. Generally you're likely to be missing something in the progression and inadvertently trying to skip a step.
Play through the mod, work through the techs (including the genetically engineered plants!), and create stuff. Intro-level things unlock other things, and everything builds up until you are a kick-ass name-taking machine of destruction and SCIENCE.
For a detailed guide on how to use the included automation systems in FU, refer to this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1618972523
Q: How do I tell if it's working?
A: Quite simple. When you launch starbound, look at the main menu screen. Do you see 'Powered by Frackin Universe'? If so, you're good to go!
Q: Will this work on a server?
A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=734496146&searchtext=Frackin+Universe
Q: How do I run a server?
A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=735510285
Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
(or any possible variation of this question)
A: No, you do not.
However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.
Q: I seem to be taking forever to generate my starting planets. It's in warp for like..ever.
A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!
Q: Where do I find (ITEM NAME)?!?!?!
A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation..just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.
Q: Does FU add quests/missions or bosses?
A: Yes
Q: Does FU affect the main storyline or game progression?
A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.
Q: I can't find something on the Wiki
A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.
Q: My EPP pack isn't working
A: Yes it is. Read the mod description information above for more details about how they operate now.
If for some reason you want to hurl money at me for my labors: https://www.patreon.com/sayter
Wiki (player maintained): http://frackinuniverse.wikia.com/wiki/FrackinUniverse_Wiki
CF Forum version found here: http://community.playstarbound.com/resources/frackinuniverse.2920/
GitHub project version location is here: https://github.com/sayterdarkwynd/FrackinUniverse
A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/_FUcredits.config or visit https://github.com/sayterdarkwynd/FrackinUniverse for info
A: Quite simple. When you launch starbound, look at the main menu screen. Do you see 'Powered by Frackin Universe'? If so, you're good to go!
Q: Will this work on a server?
A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=734496146&searchtext=Frackin+Universe
Q: How do I run a server?
A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=735510285
Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
(or any possible variation of this question)
A: No, you do not.
However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.
Q: I seem to be taking forever to generate my starting planets. It's in warp for like..ever.
A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!
Q: Where do I find (ITEM NAME)?!?!?!
A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation..just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.
Q: Does FU add quests/missions or bosses?
A: Yes
Q: Does FU affect the main storyline or game progression?
A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.
Q: I can't find something on the Wiki
A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.
Q: My EPP pack isn't working
A: Yes it is. Read the mod description information above for more details about how they operate now.
If for some reason you want to hurl money at me for my labors: https://www.patreon.com/sayter
Wiki (player maintained): http://frackinuniverse.wikia.com/wiki/FrackinUniverse_Wiki
CF Forum version found here: http://community.playstarbound.com/resources/frackinuniverse.2920/
GitHub project version location is here: https://github.com/sayterdarkwynd/FrackinUniverse
A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/_FUcredits.config or visit https://github.com/sayterdarkwynd/FrackinUniverse for info
- Mod Pack Permissions:
- Do not include this mod in compilations.
- Mod Assets Permissions:
- You must get the author's consent before altering/redistributing any assets included in this mod.
Space Stations are high-tech structures found orbiting Stars alongside Planets and Asteroid Fields, populated by NPCs, and accessible to the player only via Mech deployment.
Any star can have a Station orbiting it, but not all stars do.
Eventually, the player is given access to the Station Transponder, which allows the player to place their own Station in orbit around a Star, and from there the Station can be expanded and redecorated to the player's liking.
![Crew Crew](https://i.ytimg.com/vi/0dLYdPEdAgc/hqdefault.jpg)
Starbound Fracking Universe Crew Names
- 1NPC Operated Stations
- 2Player Stations
- 3Beta-development concept
NPC Operated Stations
NPC Operated Space Stations are friendly environments populated by NPCs of all player-races. They are a valuable source of new decor items to scan and storage devices to loot (which may include unique decor items), plus they offer unique features for the player.
These Stations fall under one of four different types: Food Supply, Medical, Electronic, and Weapon Stations. Each Station has a vendor waiting near a lit sign, selling Station-appropriate trade goods and buying one of the other three types. The vendors buy goods at a higher rate then what they sell, giving the player the opportunity to make some quick Pixels by buying and selling goods across different Stations.
Red-armored vendors in NPC Operated Stations offer the 'Your Very Own Space Station' Quest. By meeting their trade requirements, they hand over a Station Transponder, which summons a rudimentary -but functional- Space Station into the star system the player is currently in.
Like the Ark, players may not place items, furniture, or flags on NPC Operated Space Stations.
Treasure
Player Stations
When using the Station Transponder, the player is prompted to choose their new Station's orbital path. This orbit must be clear of obstacles and cannot be too close to a planet or asteroid field. Once a stable orbit has been chosen, the player needs to confirm it and then wait for the new Station to arrive. Closing out the Transponder screen before the Station successfully loads/arrives will cancel the deployment.
Once the Station has been successfully deployed, the Transponder is destroyed. If the player wishes to make another Station, they must seek out a Transponder vendor and make another trade.
A new player-placed Space Station starts with a single room, with a Mech bay on the western side, and Expansion Slots on the top, eastern and bottom hulls. The lower area contains a Teleporter, Space Station Console and an Industrial Storage Locker.
The background walls can be removed and replaced with the Matter Manipulator. But as with the player's Ship, the outer hull walls and pre-set devices cannot be altered in this fashion (at least, not within normal gameplay means, see below).
Expansions
Players can interact with the Expansion Slots located at the passage points between sections. Rooms which are available to be attached to the expansion slot will be listed and highlighted green, those which can't be connected are highlighted red and sorted to the bottom of the list.
Building Limitations
Note that an expansion room can only be built if all of its borders connect to matching doors or empty space. For example, a Core room (possessing doors on all four faces) can not be built in a tile if a horizontal hallway with no lower connection lies above.
List of Expansion Rooms
The following table lists all expansion rooms and illustrates their appearance in Starbound. Hovering over each room will display the materials required for construction.
'Fully customizable' Stations
As noted, there is no 'normal' in-game method of changing your Space Station's outer hull via the Matter Manipulator as you would most other builds. However, by using admin modecommands, you can turn off the protections of a Space Station and alter its blocks normally, allowing you to shape the Station any way you wish.
- After entering
/admin
into the chat, you can enter the following commands to allow yourself to destroy the station walls and build outside of your stations.
/settileprotection 0 false
/settileprotection 65524 false
/settileprotection 65531 false
/settileprotection 65532 false
/settileprotection 65535 false
- If you want the tile protection back just replace 'false' with 'true' e.g.
/settileprotection 0 true
- If you want to destroy unbreakable objects and the background, you can enter the following command while holding your cursor over the object.
Starbound Frackin Universe Max Crew
/entityeval object.smash()
Starbound Frackin Universe Crew - Image Results
Beta-development concept
Early concept 'screenshot' of a Space Station.
Early in Starbound's development, the Space Station was effectively the player's Ship, an upgradeable structure that the player would populate with crew and creatures to train. The Station was a large area, with room for many players to congregate. PvP was announced disabled on Space Stations, making them 'safe zones'.
Tiy originally released a few screenshots of him exploring the Space Station, hinting that it may be added to the game as a future feature. He suggested it would unlock far into game-play for guilds or clans, and allow them to have a 'guild hall' type common area.[1]
This concept was quickly replaced by the upgradable ships, and the 'guild' ideas abandoned.
Concept decks
Very early bridge concept
- Bridge
The Bridge was the topmost deck, where the player would navigate the space station to planets using the star map.
Starbound Frackin Universe Crew Deed
Very early hangar concept
- Hangar Bay
The hangar originally was designed to house dropships that would ferry players and materials to the planet surface. This was later replaced with beaming.
Steam Workshop::Frackin' Universe
Very early research lab concept
- Research Lab
The research lab resembled the area which later became the Apex Facility structure.
Trivia
Job Offers: Hire Anyone | Chucklefish Forums
- Despite being one of the earliest concepts revealed in the game's development, Space Stations were not put into the game until Version 1.3.0, nearly a full year after the 'finished' 1.0 release.
Sources
- ↑http://playstarbound.com/9th-june-progress/
Crew - Starbounder - Starbound Wiki
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